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1.Yu,H., Lee,T., Yeh,I., Yang,Y., Li,W., Zhang, J. J. 2012, An RBF-Based Reparameterization Method for Constrained Texture Mapping" Visualization and Computer Graphics, IEEE Transactions on 18.7: 1115-1124.
2.You, L.H., Ugail, H., and Zhang, J. J., 2012. Controllable C1 continuous blending of time-dependent parametric surfaces, The Visual Computer. doi:10.1007/s00371-012-0693-0
3. Yu, H. and Zhang, J. J., 2012. Topology Preserved Shape Deformation, The Visual Computer. (In Press). DOI: 10.1007/s00371-012-0708-x
4. Jiao, Y., Yang, X. and Zhang, J. J., 2012. A serious game prototype for post-stroke rehabilitation using Kinect. Journal of Game Amusement Society, 4 (1). (In Press)
5. Yu, H. and Zhang, J. J., 2011. Mean value coordinates–based caricature and expression synthesis. Signal, Image and Video Processing Journal. Doi: 10.1007/s11760-011-0279-8
6. Yu, H., Zhang, J. J. and Yang, X., 2011. Tensor-based Feature Representation with Application to Multimodal Face Recognition. International Journal of Pattern Recognition and Artificial Intelligence, 25 (8), pp. 1197-1217, DOI:10.1142/S0218001411009081.
7. Southern, R. and Zhang, J. J., 2011. Motion sensitive anchor identification of least–squares meshes from examples. IEEE Transactions on Visualization and Computer Graphics, 17 (6), pp. 850-856.
8. You, L.H., Chang, J., Yang, X. and Zhang, J. J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43 (6), pp. 720-729.
9. Yu, H., Lee, T., Yeh, I-C., Yang, X., Zhang, J. J. and Li, W., 2011. RBF-Based Reparameterization Method for Constrained Texture Mapping. In: IEEE Transactions on Visualization and Computer Graphics. DOI:10.1109/TVCG.2011.117.
10. Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J. J., 2011. A fast hybrid computation model for rectum deformation. The Visual Computer, 27 (2), pp. 97-107.
11. Yu, H. and Zhang, J. J., 2011. Apply GPCA to Motion Segmentation. Journal of Intelligent Learning Systems and Applications, 3 (1), pp. 45-54.
12. You, L.H., Tang, B.P., You, X.Y. and Zhang, J. J., 2010. Creating and manipulating surfaces through physics-based curve deformations. International Journal on Graphics, Vision and Image Processing, 10 (4), pp. 35-46.
13. Yu, H. and Zhang, J. J., 2010. Geodesic computation on implicit surfaces. International Journal of Information Science and Computer Mathematics, 2 (1), pp. 33-49.
14. Pan, J., Chang, J., Yang, X., Zhang, J., Qureshi, T., Howell, R.D. and Hickish, T. F., 2010. Graphic and haptic simulation system for virtual laparoscopic rectum surgery. The International Journal of Medical Robotics and Computer Assisted Surgery, 7 (1).
15. You, L., Yang, X., You, X. Y., Jin, X. and Zhang, J. J., 2010. Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds, 21(3-4), 297-309.
16. Chang, J. and Zhang, J. J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer. 25(12): 1063-1072
17. Yang, X., Southern, R. and Zhang, J. J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20 (2), pp. 333-342.
18. Xiao, Z., Nait-Charif, H. and Zhang, J. J., 2009. Real time automatic skeleton and motion estimation for character animation. Computer Animation and Virtual Worlds, 20 (5-6), 523 -531.
19. Chang, J., Yang, X. and Zhang, J. J., 2009. Continuous skeleton-driven skinning: a general approach for modeling skin deformation. International Journal of Image and Graphics, 9 (4), pp. 591-608.
20. Pan, J., Yang, X., Xie, X., Willis, P. and Zhang, J. J., 2009. Automatic rigging for animation characters with 3D silhouette. Computer Animation and Virtual Worlds, 20 (2-3), pp. 121-131.
21. You, L.H., Chaudhry, E., You, X.Y. and Zhang, J. J., 2009. Equivalent deformation principle based skin deformation of character animation. International Journal of CAD/CAM, 9 (1), pp. 61-69.
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